AutoComposer lets you open a special file, called a Soundbooth Score Template (.sbst), that represents a whole song. The .sbst file tells Soundbooth all about the file (including the different parts and how it's put together.) The Scores are created and recorded by musicians but include a whole lot of metadata and a lot more audio than a normal, linear song. All that metadata and audio is arranged in a special way so that Soundbooth can adjust the length and some of the feel of the music based on input from you, but without requiring any specific musical knowledge to get good results. 
To control how the song plays, you can adjust the settings in the task panel on the left-hand side of the screen. 
You can play around with several properties, but variation and intensity or particularly intersting. A user can increase or decrease the actual intensity of a song with a simple slider. As the intensity is raised, more instruments are added. Listen to the three files below. The first one has an intensity level of 1, the second has an intensity level of 7, and the third is mixed.
Again, all three of these are using the exact same piece of music. The only differences are because of the Intensity and Melody settings:
Aquo Version 1 (Intensity Level 1)
Aquo Version 2 (Intensity Level 2)
Aquo Version 3 (Intensity Level mixed)
You can also adjust the varation to 15 seconds - 90 second. By setting the variation to automatic, you can drag handle of the clips out to your preferred length. Soundbooth automatically chooses new parts to make sure that the length is exact. This feature really excels when you are referencing a video clip and need your audio and video end at the same time.


In addition to length, you can also change other characteristics of the audio. In addition to the Intensity slider, there are also melody modifiers, which are different for every soundbooth score.They may be melody 1 and 2 as in this case, but other time it may be a certain instument or whatever the composer wanted to reveal. You can even move the sliders up around as you play the track back to see how they interact with each other.
After playing around with the modifiers, if you want to do something a little more with the sounds, then you can also set keyframes. The benefit from this is that you can create a score that is customized over time.
You can also set an intro/outro in the task menu. Setting an intro will make your score sound specifially like it has an intro, and the same thing goes with the outro. By setting it to None, then you'll have a piece of music that is much easier to loop becauase it will flow right back into itself. |